For this project I wanted to explore reinterpreting a 2D concept in 3D. The highpoly sculpting was done in ZBrush and the texturing was done using Substance Painter. When texturing I was aiming to include a greater depth of color. I also further explored stylized use of filters,generators and gradients in the texturing software. The video is rendered in ZBrush and edited using Adobe After Effects
Concept made by Arthur Mougne
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I am part of The Game Assembly’s internship program. As per the agreement between the Game Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before 15th of April. Any internship offers can be made on 27th of April, at the earliest.